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Are definitely in the wrong place ike the little spinning globe map which I think should. Associate JPSs to open with it and then press X on the keyboard to swap.
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For me the key was planetary landings. I loved that is was actually possible. And it was pretty amazing descending through the atmosphere and landing. The problem is, the scale of the planet was tiny, even 'mountains' were no bigger than my ship.
The graphics on the surface were pretty bad, just very bland, it was a flat surface of nothingness. It was hard to be immersed in the idea you've descended onto an actual planet. The cities were just really plain, graphically poor, lifeless, very small, and copy and paste. In the end, though the fact that you could actually descend onto the planets surface was awesome, it just wasn't very exciting, believable, or imemrsive once you got down there.
To the developer's credit, he did an awesome job as a one-man project. I loved the fact that it was all seamless, in true Elite fashion.
And that did bring about a sense that you were in space, it was immersive in that respect. All in all, it further validates FD's choice to do planetary landings after release. They need to do it right.
Evochron is an interesting beast. Its a one man project that uses some free, stock assets. But its made by one guy, so that's forgivable. But its kind of ugly, it has quite a learning curve and does a poor job of explaining things. The UI is AWFUL, and doesn't do all that great a job of letting you know what's going on. BUT with persistence, you can get a good grip on it. There really isn't much to do once you get in there.
Sure you can trade, but there isn't enough interesting things to do once you have a boatload of cash. You can build stations and other items, that give you discounts on items, but building them is a pain. Once you have them, though, there isn't really a point as you already have what you need. The atmospheric flight is neat, its handled in a interesting way.
You can't just slam down into the atmosphere and survive. You have to take a long, shallow entry or you'll explode. But once you get down to surface level, there really isn't much to do, that you can't already do in space. So it eventually becomes pointless. The ship building/upgrading is interesting, but not nearly fleshed out enough.
It feels like the developer tried to do LOTS of things just well enough for them to work, but non of them are all that good or worth doing unless its your first time, or absolutely necessary, like ship upgrading. In saying all that. If you stick with it, you make the control layout work for you, rather then fight you all the time. You find a nice, active MP server and play. It becomes more interesting. But on a whole, I could only get a few days in before I lost interest.
But for one guys work, its impressive. I wish the developer would hire a few more people. It has some really cool stuff, that could be made into something REALLY cool.