Usually the model is small and the shooting distance is close. Depth of field can make the rendering result more in line with the camera's usage habits.
VRAY SOFTIMAGE SELF ILLUMINATION MANUAL
For the manual model, the core of the lens is a word: depth of field. Slightly added some ambient light occlusion (AO), global subdivision.Īfter talking about the idea of lighting, let's talk about the lens. Then add the material, this time the wood material, added a little reflection, but it is very weak. Give the appropriate intensity of hdri, adjust the desired angle of sunlight, and then render the model to check the lighting. At the same time, a face was added outside the window, and a self-illuminating material was made from an outdoor photo. Compared with artificial light sources, the ambient light is less excessively carved and more natural.Īll ambient light is turned off, a V-Ray Volume Light is added, and an HDRI image is loaded as a light source. Since the V-Ray artificial light source will "small" the large-scale model on the look and feel, then the manual model must use artificial light source? Of course not, the effect of ambient light is also very good.
Globally covers the brightness of 200 gray, the rendering mode check light is as followsĪdd wood material, wood material only uses diffuse map, then, render it. Try to understand the three points of lighting? Use the primary three-point lighting knowledge to add three or more light sources and coordinate the brightness relationship between them. To render a bright scene, first you need a bright background.Īlthough it may not be necessary, there is no harm in understanding the lighting of the products in the studio. Of course, it is not necessary for the manual model to make the light too dark. We rendered 72 different angles of lighting effects and assembled them into a gif, hoping to inspire you. Yes, there is only one.Īs for the location of the lamp, look at the producer. Directional Light is the most preferred.Īs follows, Ando's Koshino house has only one directional light source. The lighting arrangement in this case is also the easiest, you only need to arrange a V-Ray artificial light source in the right place. Strong contrast between light and dark, can draw lines and increase the geometric readability of the model, which is the most common form of manual model performance. Lighting is very important for visual experience! It is right to master the correct logical thinking. Each scene is completely different. If you want to get some kind of once-and-for-all parameters, you can't do it! In each of the following examples, we have debugged the number, intensity, and angle of the lights more than twenty times. It's important to note that we don't have a complete set of lighting parameters for you. If you have a higher pursuit of rendering, you need to pay attention to two aspects (lights and lenses), let's start with the light.
VRAY SOFTIMAGE SELF ILLUMINATION HOW TO
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